Description: In great interactive design, form always follows function...or does it? Of course usability and efficiency are critical, but what about the more intangible sensibilities that infuse great designs, those qualities inspired by fashion, culture, and taste? What about art direction? What about style? Learn how the history of design encompasses style and problem solving, and see how great designers think about form and function, style and efficiency, at the same time—whether they know it or not.
by Matt at 6/24/2008 2:22:16 AM
Note: I live blogged this after the fact from notes I took with some primitave ink dispenser and a piece of tree pulp or something.
by Matt at 6/24/2008 2:22:50 AM
What is style? Style has structures. Any individual style or personal identity can be reproduced, then style becomes about fitting in.
by Matt at 6/24/2008 2:24:30 AM
Even someone who thinks they have no style has a style and fits in with others who think they have no style. Even grandma has a style.
by Matt at 6/24/2008 2:25:41 AM
Style is a moment on a timeline, a set of rules (vocabulary). Style happens no matter what.
by Matt at 6/24/2008 2:29:28 AM
Style can be a dirty word (superficial, elitist, diverts focus from functionality) but it can be good too (normalize, inspire, sell).
by Matt at 6/24/2008 2:30:50 AM
Style in history: Ladies still wear shoes, jackets, hats but the style changes.
by Matt at 6/24/2008 2:31:49 AM
Fashion designers have a vocabulary to talk about their craft (A shape dress, T-shirt), do designers have the same vocabulary?
by Matt at 6/24/2008 2:32:33 AM
You have to have rules to break them.
by Matt at 6/24/2008 2:32:58 AM
All design fits into a style, if you know the styles you can design for the appropriate one.
by Matt at 6/24/2008 2:33:21 AM
Styles vs. Trends: Trends don't change anything permanently, they just change for the sake of change.
by Matt at 6/24/2008 2:33:59 AM
Design is a commodity to be sold.
by Matt at 6/24/2008 2:34:38 AM
We're trying to solve problems on the web rather than making new styles.
by Matt at 6/24/2008 2:34:57 AM
iPod is an example of selling style. The style gets old so you have to get a new one, yours still works and they do the same thing, but you'll pay more for style.
by Matt at 6/24/2008 2:35:32 AM
Style can make people feel comfort, confidence, pride, ambition, peace and security.
by Matt at 6/24/2008 2:36:34 AM
Designers solve problems and make things look good, there's an internal struggle to balance both.
by Matt at 6/24/2008 2:37:16 AM
You want to work by planning it out and following the process but really you get an idea for a sweet design and go nuts then hope it works.
by Matt at 6/24/2008 2:38:10 AM
Companies have style guides.
by Matt at 6/24/2008 2:38:31 AM
Expose yourself to lots of patterns (style guides) and keep them in your bag of tricks. Pull them out when necessary.
by Matt at 6/24/2008 2:39:31 AM
Sketch/storyboard for interaction design and you'll have something to base your wireframes on.
by Matt at 6/24/2008 2:40:02 AM
Look at showcase sites for inspiration. Look at as many websites as you can, all the time.
by Matt at 6/24/2008 2:40:28 AM
by Matt at 6/24/2008 2:40:39 AM
End
by Matt at 6/24/2008 2:40:41 AM