Wireframes beyond the basics, not for the weak at heart. In this panel, three experienced designers will share their tried and true tips for making wireframes really work. We'll talk about how to sketch a wireframe on the fly to demonstrate an idea and how to create a standalone wireframe deliverable; when to show a concept and when to describe nitty-gritty detail; how to make a narrative wireframe and how to make a specification wireframe. And best of all, we'll show you plenty of examples.
Nick Finck Principal / Director of User Experience, Blue Flavor
Donna Spencer Maadmob
Michael Angeles Dir of User Experience, Traction Software
Session room is packed tight
Panelists are introducing themselves and chattering now...
Oh no this seems like a beginner session...
Talking about really basic wireframe 101 description
Sketch through to conceptual selection. Low fi through to high fi...
This panel is really basic. I'm going to link in the twitter hashtag to auto live blog this. Might be useful for others.
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bradmccall Every WF I produce for a client includes a preface page that describes a) what a wireframe is and b) what it is not #wickedwire
Like the idea of using squiggly, deliberately imperfect lines in wireframes to focus on interactions and functionality. #wickedwire