Description: Successful design strikes the balance between form and message. When that balance is threatened by generic templates and design sameness, even the most thoughtful messages can come off as generic and insincere. Learn how design can be a supportive storyteller (not just a passive bystander).
by Matt McCausland at 6/24/2008 1:49:52 AM
Good design is about telling a story. By nature we try to define what we are looking at.
by Matt McCausland at 6/24/2008 1:52:01 AM
Design should reinforce the story.
by Matt McCausland at 6/24/2008 1:56:32 AM
Example: An old video game with crappy graphics is hard to visualize but the cover of the game has nice graphics and puts you in the right mindset for the game. Now you image the crappy graphics as good graphics from the cover.
by Matt McCausland at 6/24/2008 1:57:25 AM
Wired magazine does a good job of setting the mood for the story in the magazine but online it doesn't translate. We lose the images and colours and fonts. Everything is just dumped into a CMS and published.
by Matt McCausland at 6/24/2008 2:00:59 AM
"We've distilled stories down to content."
by Matt McCausland at 6/24/2008 2:01:49 AM
"Design can't not communicate." Every pixel, line, image communicates, good or bad, intentional or not.
by Matt McCausland at 6/24/2008 2:03:04 AM
These days layouts are all the same, logos are all the same. Everything is just dumped into a CMS.
by Matt McCausland at 6/24/2008 2:03:48 AM
Why is it all the same? Only 5 font typefaces on the web? Are web designers not designers? Old printing presses only had a handful of typefaces but they managed to make beautiful art.
by Matt McCausland at 6/24/2008 2:04:51 AM
Should we design harder? Why are there no landmark web designs? We all start with a blank page, why do our designs all look the same? Why aren't they amazing, landmarks?
by Matt McCausland at 6/24/2008 2:06:27 AM
We look at what's good in print and try to copy that on the web. Until the web all visual story telling has been done on something physical (walls, caves, paper).
by Matt McCausland at 6/24/2008 2:08:13 AM
The web presents new problems so we need new solutions. When books were around someone had to invent a 2-page spread, it didn't exist before Ladislav Suntar invented it!
by Matt McCausland at 6/24/2008 2:09:58 AM
With the web we have no constraints. With print we know how big the page is going to be. With the web everything is variable. It's hard to grasp what's on a website, you view all the content through a tiny window.
by Matt McCausland at 6/24/2008 2:11:57 AM
A website is like all pages of a book on one page; front cover, table of contents, content pages, back cover, all at the same time.
by Matt McCausland at 6/24/2008 2:12:31 AM
In print we have rules, ratios, but it's not the same on the web. Current design ideals rely on predictable dimensions.
by Matt McCausland at 6/24/2008 2:13:30 AM
What are web designers doing to push the story being told?
by Matt McCausland at 6/24/2008 2:13:52 AM
Some innovative sites:
by Matt McCausland at 6/24/2008 2:14:10 AM
by Matt McCausland at 6/24/2008 2:14:25 AM
by Matt McCausland at 6/24/2008 2:14:33 AM
by Matt McCausland at 6/24/2008 2:14:47 AM
by Matt McCausland at 6/24/2008 2:15:06 AM
by Matt McCausland at 6/24/2008 2:16:13 AM
jason's site uses easy hooks (almost like a framework) for simple, fast art direction.
by Matt McCausland at 6/24/2008 2:16:43 AM
by Matt McCausland at 6/24/2008 2:17:00 AM
The web is still immature. It's like when cars were first invented, the model T only came in black because colour wasn't as important as making sure the car didn't blow up.
by Matt McCausland at 6/24/2008 2:17:42 AM
Web design has been driven by technology instead of the message, the story.
by Matt McCausland at 6/24/2008 2:18:19 AM
End
by Matt McCausland at 6/24/2008 2:18:27 AM
Note: I wrote this live blog after the fact from notes I "scribbled" on a piece of paper.
by Matt McCausland at 6/24/2008 2:18:54 AM