Discussing possible applications of math, problem solving, etc. in Second Life.
Shared movie trailer created by students for Othello. Students were challenged to create something to motivate future students to want to engage in Othello. Teacher became the client.
"Job-based learning"--learning focused on building something, on creating a real-world solution to a problem.
Native information experience: responsive; provokes communication; values personal experience and identity; runs on community; is fueled by questions; measures accomplishment; demands personal investment; values safely made mistakes; rewards with audience and attention.
(What about the experience generates energy)
Students value attention-getting aspect of social sites, games, etc.
Responsive elements of gaming: give more information, promotes communication, immediate feedback, etc.
In small groups discussing how native information experience might look in a classroom.
Teela Watson from Decatur ISD got a "That's amazing" from David for her story of the kids sharing with the area Lion's Club.
Participants sharing anecdotes from group discussions.
@itsgirl Has a hard time giving proper citations, though! :)
Wikipedia--2 million articles vs. 35k for Brittanica.
(Standard warm response from librarians in attendance.)
David responds by stating that, of course, newspapers, magazines, textbooks, print encyclopedias are 100% correct. (Tongue in cheek) Asks who cares more, the site that offers warnings on suspect sites, or the textbooks protecting their own authority.
IBM study: average error repair time on Wikipedia--4 minutes.
Wikipedia is a microcosm of the entire information environment today, and it exemplifies why we must teach information literacy today.
Being able to find the information is as critical as being able to read it.
David shared example of white supremacist site martinlutherking.org, and asked if teaching reading is enough. An attendee made the excellent connection that this is akin to simply filtering everything potentially scary in schools.
Innocentive Users can share problems, pay whomever solves them. Many problem solvers end up being people with no previous experience in area, coming at problem from a fresh perspective.
Literacy: skills involved in using information to accomplish goals. Can include numbers, as well. (Actually almost all information is numbers today.)
(10 minute break)
(Home stretch--computer getting low on juice.)
David discusses video game addiction, overuse of technology. Says basically it is the role of parents. Attendee asked about homes with no parents acting as guides.
Is part of digital citizenship a form of health education, where we need to educate students on healthy technology use habits?
Students need to understand different communication of different audiences in different contexts.
Contemporary literacy:
Exposing what's true; employing the information; expressing ideas comellingly; within an ethical framework
Any conversation about literacy today must include the ethical issues.
Teachers who leave the computer sitting in the corner and send the message that they can do their jobs without it are part of the problem and tell students that it is not important.
Less than 10 minutes of battery life--going to shut this down. I'll summarize key points tomorrow. Thanks to all who shared your thoughts/comments!